Moral Educational Game Adoption in Formal Classrooms: Experimental Case Study in Indonesia
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Abstract
Educational games are a creative and efficient method that gives a distinctive and powerful way to help learners optimise their performance. This study discusses adopting educational games into the formal classroom, especially in Indonesia. Using a control group experiment and interviews involving 198 students from 4 different high schools, our study displayed the possibility of educational games that enrich the learning process. Integration of educational games into lessons is observed to have increased active participation, enthusiasm, and engagement levels of students in the experimental group as lessons in the control group where traditional teaching methods were used were implemented. Our outcomes also showed students' positive attitude about the games as teaching tools, and they preferred to carry on learning from them not only moral education but also other subjects.