Effectiveness of Traditional Game-Based Physical Education Learning Model for Improving the Basic Movement Skills, Cooperation, Self-Confidence, and Discipline of the Senior Students of Elementary School
Main Article Content
Abstract
This research aims to evaluate how well upper elementary school students on the basic movement abilities, cooperation, self-confidence, and discipline are improved by the traditional game-based Physical Education learning model and to determine the effectiveness of the traditional game-based physical education learning model for basic movement skills, cooperation, self-confidence and discipline for upper elementary school students. Traditional games are games that have cultural value and are unique to Indonesia. Traditional games were used in physical education lessons for upper elementary school students in order to perform this study. Pretest-posttest (one group pretest-posttest) was an experimental method with trial design used in this study. 22 fourth grade students from SD NegeriSamirono (Samirono State Elementary School) served as samples for this research. The research was conducted at SD NegeriSamirono from May to June 2023. The second research was carried out. The data was analyzed by using T test analysis in SPSS 23 to determine the efficiency of the typical game-based learning methodology. The significance value of the results is at 0.000, indicating that there is a significant difference, implying that the traditional game-based learning model is effective for improving students' basic movement skills, and the results of the analysis of the pretest and posttest results show that each student has cooperative, confident, and discipline attitudes. It is found that each student's average score rises. Even though the categories are all in the same category, the increasing percentage rate indicates that the traditional game-based learning approach is successful for promoting cooperation, self-confidence, and discipline among the elementary school senior students